15 #ifndef CORE_OPERATION_MECHANICAL_FORCES_OP_OPENCL_H_
16 #define CORE_OPERATION_MECHANICAL_FORCES_OP_OPENCL_H_
Contains code required by all agents.
Defines the 3D physical interactions between physical objects.
void operator()() override
BDM_OP_HEADER(MechanicalForcesOpOpenCL)
void IsNonSphericalObjectPresent(const Agent *agent, bool *answer)
Interface for implementing an operation that should run on a GPU.