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core
operation
mechanical_forces_op_opencl.h
Go to the documentation of this file.
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// -----------------------------------------------------------------------------
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//
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// Copyright (C) 2021 CERN & University of Surrey for the benefit of the
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// BioDynaMo collaboration. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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//
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// See the LICENSE file distributed with this work for details.
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// See the NOTICE file distributed with this work for additional information
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// regarding copyright ownership.
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//
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// -----------------------------------------------------------------------------
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#ifndef CORE_OPERATION_MECHANICAL_FORCES_OP_OPENCL_H_
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#define CORE_OPERATION_MECHANICAL_FORCES_OP_OPENCL_H_
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#include "
core/agent/cell.h
"
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#include "
core/operation/operation.h
"
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#include "
core/operation/operation_registry.h
"
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namespace
bdm
{
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struct
MechanicalForcesOpOpenCL
:
StandaloneOperationImpl
{
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BDM_OP_HEADER
(
MechanicalForcesOpOpenCL
);
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void
IsNonSphericalObjectPresent
(
const
Agent
* agent,
bool
* answer);
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void
operator()
()
override
;
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};
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}
// namespace bdm
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#endif // CORE_OPERATION_MECHANICAL_FORCES_OP_OPENCL_H_
bdm::MechanicalForcesOpOpenCL::IsNonSphericalObjectPresent
void IsNonSphericalObjectPresent(const Agent *agent, bool *answer)
bdm
Definition:
agent.cc:39
operation.h
bdm::MechanicalForcesOpOpenCL::BDM_OP_HEADER
BDM_OP_HEADER(MechanicalForcesOpOpenCL)
operation_registry.h
bdm::Agent
Contains code required by all agents.
Definition:
agent.h:79
bdm::MechanicalForcesOpOpenCL::operator()
void operator()() override
bdm::MechanicalForcesOpOpenCL
Defines the 3D physical interactions between physical objects.
Definition:
mechanical_forces_op_opencl.h:25
bdm::StandaloneOperationImpl
Interface for implementing an operation that should run on a GPU.
Definition:
operation.h:86
cell.h
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