#include <new_agent_event.h>
Definition at line 61 of file new_agent_event.h.
◆ ~NewAgentEvent()
virtual bdm::NewAgentEvent::~NewAgentEvent |
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virtualdefault |
◆ GetUid()
◆ existing_agent
Agent* bdm::NewAgentEvent::existing_agent |
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mutable |
◆ existing_behavior
Behavior* bdm::NewAgentEvent::existing_behavior |
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mutable |
Similarly, to existing_agent, existing_behavior behavior points to the currently processed behavior of the existing agent.
Definition at line 77 of file new_agent_event.h.
◆ new_agents
Vector of new agents that have been created during this NewAgentEvent. Agents are added to this vector aft er the call to Initialize
completed.
Definition at line 73 of file new_agent_event.h.
◆ new_behaviors
Vector of behaviors that have been copied to new agents. The index in new_behaviors corresponds to the index in new_agents. That means, that new_behaviors[0] is the copy of existing_behavior for new_agent[0].
Definition at line 82 of file new_agent_event.h.
The documentation for this struct was generated from the following file: