BioDynaMo
v1.05.120-25dc9790
core
operation
mechanical_forces_op_cuda.h
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// -----------------------------------------------------------------------------
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//
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// Copyright (C) 2021 CERN & University of Surrey for the benefit of the
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// BioDynaMo collaboration. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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//
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// See the LICENSE file distributed with this work for details.
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// See the NOTICE file distributed with this work for additional information
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// regarding copyright ownership.
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//
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// -----------------------------------------------------------------------------
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#ifndef CORE_OPERATION_MECHANICAL_FORCES_OP_CUDA_H_
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#define CORE_OPERATION_MECHANICAL_FORCES_OP_CUDA_H_
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#include "
core/gpu/mechanical_forces_op_cuda_kernel.h
"
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#include "
core/operation/operation.h
"
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#include "
core/operation/operation_registry.h
"
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namespace
bdm
{
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namespace
detail {
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struct
InitializeGPUData;
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}
// namespace detail
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struct
MechanicalForcesOpCuda
:
public
StandaloneOperationImpl
{
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BDM_OP_HEADER
(
MechanicalForcesOpCuda
);
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public
:
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void
SetUp
()
override
;
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void
operator()
()
override
;
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void
TearDown
()
override
;
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private
:
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MechanicalForcesOpCudaKernel
*
cdo_
=
nullptr
;
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detail::InitializeGPUData
*
i_
=
nullptr
;
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uint32_t
num_boxes_
= 0;
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uint32_t
total_num_agents_
= 0;
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};
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}
// namespace bdm
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#endif // CORE_OPERATION_MECHANICAL_FORCES_OP_CUDA_H_
bdm::MechanicalForcesOpCudaKernel
Definition:
mechanical_forces_op_cuda_kernel.h:29
bdm
Definition:
agent.cc:39
operation.h
bdm::MechanicalForcesOpCuda::SetUp
void SetUp() override
Definition:
mechanical_forces_op_cuda.cc:236
bdm::MechanicalForcesOpCuda
Defines the 3D physical interactions between physical objects.
Definition:
mechanical_forces_op_cuda.h:31
operation_registry.h
bdm::MechanicalForcesOpCuda::cdo_
MechanicalForcesOpCudaKernel * cdo_
Definition:
mechanical_forces_op_cuda.h:42
bdm::MechanicalForcesOpCuda::BDM_OP_HEADER
BDM_OP_HEADER(MechanicalForcesOpCuda)
bdm::MechanicalForcesOpCuda::total_num_agents_
uint32_t total_num_agents_
Definition:
mechanical_forces_op_cuda.h:45
bdm::MechanicalForcesOpCuda::operator()
void operator()() override
Definition:
mechanical_forces_op_cuda.cc:282
bdm::MechanicalForcesOpCuda::num_boxes_
uint32_t num_boxes_
Definition:
mechanical_forces_op_cuda.h:44
mechanical_forces_op_cuda_kernel.h
bdm::StandaloneOperationImpl
Interface for implementing an operation that should run on a GPU.
Definition:
operation.h:86
bdm::MechanicalForcesOpCuda::i_
detail::InitializeGPUData * i_
Definition:
mechanical_forces_op_cuda.h:43
bdm::detail::InitializeGPUData
Definition:
mechanical_forces_op_cuda.cc:45
bdm::MechanicalForcesOpCuda::TearDown
void TearDown() override
Definition:
mechanical_forces_op_cuda.cc:333
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