#include <omp.h>
#include <sched.h>
#include <algorithm>
#include <cmath>
#include <limits>
#include <memory>
#include <ostream>
#include <set>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "core/agent/agent.h"
#include "core/agent/agent_handle.h"
#include "core/agent/agent_uid.h"
#include "core/agent/agent_uid_generator.h"
#include "core/container/agent_uid_map.h"
#include "core/diffusion/continuum_interface.h"
#include "core/diffusion/diffusion_grid.h"
#include "core/functor.h"
#include "core/operation/operation.h"
#include "core/simulation.h"
#include "core/type_index.h"
#include "core/util/numa.h"
#include "core/util/root.h"
#include "core/util/thread_info.h"
#include "core/util/type.h"
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std::ostream & | bdm::operator<< (std::ostream &os, const ResourceManager &rm) |
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