#include <neurite_element.h>
Definition at line 254 of file neurite_element.h.
◆ MechanicalForcesFunctor()
bdm::neuroscience::NeuriteElement::MechanicalForcesFunctor::MechanicalForcesFunctor |
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const InteractionForce * |
force, |
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NeuriteElement * |
neurite, |
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Real3 & |
force_from_neighbors, |
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Real3 & |
force_on_my_mothers_point_mass, |
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real_t & |
h_over_m, |
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bool & |
has_neurite_neighbor, |
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uint64_t & |
non_zero_neighbor_force |
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inline |
◆ operator()()
void bdm::neuroscience::NeuriteElement::MechanicalForcesFunctor::operator() |
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Agent * |
neighbor, |
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real_t |
squared_distance |
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) |
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override |
◆ force
const InteractionForce* bdm::neuroscience::NeuriteElement::MechanicalForcesFunctor::force |
◆ force_from_neighbors
Real3& bdm::neuroscience::NeuriteElement::MechanicalForcesFunctor::force_from_neighbors |
◆ force_on_my_mothers_point_mass
Real3& bdm::neuroscience::NeuriteElement::MechanicalForcesFunctor::force_on_my_mothers_point_mass |
◆ h_over_m
real_t& bdm::neuroscience::NeuriteElement::MechanicalForcesFunctor::h_over_m |
◆ has_neurite_neighbor
bool& bdm::neuroscience::NeuriteElement::MechanicalForcesFunctor::has_neurite_neighbor |
◆ ne
NeuriteElement* bdm::neuroscience::NeuriteElement::MechanicalForcesFunctor::ne |
◆ non_zero_neighbor_force
uint64_t& bdm::neuroscience::NeuriteElement::MechanicalForcesFunctor::non_zero_neighbor_force |
The documentation for this struct was generated from the following files: